
The Trail Mix-up
You're the best survivalist in the world—and you've just been hired by a con artist with a fake map.
You're the top survivalist in the business, but when a pampered aristocrat hires you to guide him through a deathtrap jungle, things go sideways fast. The client is a con artist, the map is a forgery, and the real expedition is five miles behind—armed and hunting both of you. Your expertise is useless when every step is a punchline and the treasure is a myth. Can you outwit the hunters, keep your incompetent client alive, and stumble onto something real? A comedic survival adventure for anyone who loves a good disaster.
The story begins
The jungle had the audacity to hum. A low, thrumming bass note that vibrated up through the soles of your boots as you stood at the edge of a clearing, map in one hand, machete in the other. The parchment in your grip was crisp, the ink fresh. You'd known within the first ten minutes it was a forgery—the cartographer's mark was off by a millimeter, and the "ancient" trail it promised was barely a deer path.
"Beautiful country," Lord Alistair Winthrop said, fanning himself with a silk handkerchief. His pith helmet sat at a jaunty angle, and his boots had never seen mud until an hour ago. "Very... green."
You didn't answer. You were listening to the jungle instead—the wrong birds, the wrong silence. Somewhere behind you, maybe a mile back, Vex's crew was moving fast. You'd caught a flash of steel between the ferns before the canopy closed.
The map was a decoy. The client was a con. And the real map—the one Vex wanted—was currently sewn into the lining of your pack, a fact you intended to keep that way.
"Lord Winthrop," you said, folding the fake map away. "When I say run, you run."
He laughed. The sound was swallowed by a wet, sucking noise from the ground ahead—a patch of mud that rippled like it was breathing.
More like this

The Gilded Puppet
You staged every discovery—until a real map falls into your hands, and the wilderness you faked becomes your only way out.

The Last Dowsing
You are the last water-finder, and the desert's final hope lies in your hands—but the source you seek feeds on hope itself.

The Unmade Mapmaker
You drew the world that made you — now erase the lies and find the real one.

The Last Tide Caller
Your voice is the only thing standing between a dying convoy and the deep.

The Sculpted Horizon
MatureYou wake in a city you've never questioned, until a stranger whispers that the sky is a canvas and the treasure lies beneath.

The Ward's Lament
You're the royal cartographer sent to correct a star-chart—but the stars are campfires, and the army behind them has been waiting for you.
