The Wreckbringer's Alliance cover art

The Wreckbringer's Alliance

You must trust the rival who destroyed you to dive into a virtual vault and find the cure for your child.

You were a legendary salvage diver until your rival sabotaged your rig, leaving you crippled and drowning in debt. Now the only way to reach the Golden Underway—a virtual-world treasure vault holding the cure for your dying child—is to partner with that same rival. The journey demands you trust the person you blame for your ruin, and every second at his side could be a blade. With the vault's clock ticking and winter storms closing in, survival means navigating betrayal, treacherous depths, and a bond that could save or destroy you.

The story begins

The hospital corridor smelled of antiseptic and rain. Your daughter's hand was impossibly small in yours, her skin translucent against the white sheets, the monitor's beep a metronome counting down something you refused to name. Dr. Mensah's words still rang in your ears: The cure exists. But it's not on any map I have access to.

Then the message arrived. No sender, no trace—just a single line of text on your cracked wrist-screen: The Golden Underway holds the Meridian Cure. You know who can get you in. He owes you.

You looked up. Through the rain-streaked window, a figure stood across the street, hood up, shoulders braced against the storm. Even from here, you recognized the walk, the way he tilted his head like he was calculating odds. Rourke. The man who'd watched your rig burn, who'd stood silent while the board stripped your license and your name.

Your daughter stirred. "Daddy? Are we going swimming?"

Outside, Rourke raised a hand—not a wave. A signal. He'd found you. Again.

The storm was closing in. The Underway's access window would slam shut in seventy-two hours.

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What happens next is up to you.

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