The Cartographer's God-Trap cover art

The Cartographer's God-Trap

You've drawn the line that imprisons a god—and now only you can redraw it before it ends the world.

You are the realm's finest surveyor, summoned by a dying king to map the uncharted Wraithmoor. But the true purpose of your expedition is to seal a god in the landscape—and your final line has just completed the prison. Now the god whispers in your mind, offering freedom if you rewrite the map, but at the cost of millions of lives. With the king's assassins closing in and only three days left, you must decide: save yourself or the realm—and uncover the truth about the god's ancient bargain.

The story begins

The ink was barely dry on the final boundary line when the chill settled into your bones. It wasn't the marsh cold—that was a damp, familiar companion after three weeks in the Wraithmoor. This was something else. Something that slid along your spine like a wet finger tracing a scar.

You capped the inkwell and straightened, your knees cracking against the damp air. Behind you, the surveyor's camp sat in wary silence, canvas tents hunched against the mist like shivering animals. Serra stood at the edge of the firelight, her cloak pulled tight, watching you with an expression you couldn't read.

"You've finished." Not a question. Her voice carried across the marsh, flat and strange.

Before you could answer, the voice came—not from your ears, but from somewhere behind your eyes.

Clever little hands. So precise. So final.

You gripped the map case hard enough to whiten your knuckles.

The king's men are already riding. Three days, surveyor. Three days to decide what your skill is worth.

The god's presence pressed against your thoughts, patient and vast as the dark water surrounding you.

What happens next is up to you.

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