
The Sundered Vault Run
Race across the glass desert to save your child — but the vault's trial is rigged to kill you.
Your child is wasting away from the plague, and the only cure lies in the Sundered Vault, sealed behind the Trial of Waning Suns. Every competitor enters the brutal race across the glass desert, but you've discovered the trial is rigged — and the officials who designed it are among the racers. To reach the prize, you must outrun their traps, outwit their sabotage, and survive the unforgiving wastes. With your child's life on the line, every step is a gamble against death itself.
The story begins
The announcer’s voice cracked the morning air like a whip, naming champions and nobles, each name greeted by a roar from the crowd. You heard none of it. Your ears were filled with the sound of Mira’s breathing—shallow, rattling, the same sound that had haunted your nights for a week. The forged token burned against your palm, its weight far heavier than its brass.
You adjusted the straps of your pack, felt the familiar calluses of your gardening hands against the leather. A noble’s son sneered at your patched tunic. You didn’t look at him. You looked at the glass plain ahead, glittering like a sea of frozen knives under the twin suns, and at the distant smear of the first checkpoint—a ruin called the Hollow Spire.
Voss found you in the crowd’s chaos. He smiled, slow and knowing, and raised a single finger to his lips. Shh. The signal of a man who has already read the ending of your story.
The horns sounded.
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