
You are the legendary salvage tyrant, known for pulling priceless relics from the most dangerous wrecks in the void. When a mysterious client offers a fortune for an artifact on a derelict city-ship, you take the job—only to discover the ship is a living being, and the artifact is its heart. To claim your prize, you must kill a sentient vessel that has been drifting alone for centuries. The choice between your paycheck and a living being will define who you are—and the ship has its own plans for you.
The story begins
The cutting torch screamed against the hull plate, its blue flame casting writhing shadows across the airlock. You'd breached a hundred wrecks in your career, but this one felt different—the metal groaned as if in pain, and the cold radiating from the seam was unnatural, almost organic. The lock cycled open, and stale air hit you like a held breath finally released.
Beyond the airlock, the city-ship stretched into darkness. Massive corridors lined with faded murals, their colors bleached by centuries of starlight. A low hum vibrated through the deck plates, not mechanical—something deeper, like a heartbeat felt through bone.
Your suit's proximity alarm chirped. Someone else had already docked. Mara.
You'd know her signature anywhere. The woman who left you bleeding in a ruptured freighter for a crown jewel you'd both died for. The Client hadn't mentioned backup. He'd lied.
The corridor shimmered, the walls seeming to lean closer, and a voice—soft, ancient, layered like sediment—whispered from every surface at once.
You came. I felt you coming.
Your hand drifted to the pulse rifle at your hip.
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